Meta-Code, Identity’s Borders
Visionary
Variations of Milano.
Generative Projects Designing the Identity of Milano
Professor
of Generative Design, Registered Architect
Director
of Generative Design Lab, Department of Architecture and Planning
Politecnico
di Milano University, Italy
celestino.soddu@polimi.it
City’s Identity is how people look at the future
referring to their tradition.
Performing this designing procedure I investigated to find out an
hypothesis able to identify and design segments of the artificial DNA of
Milan. These codes were designed as an
interpretation of some Milanese references: futurism, design tradition,
unpredictable fashion, love for advanced possibilities, passion for innovation
and the peculiar Milanese approach to complexity.
I designed all these rules like dynamic processes
running to transform existing environment into possible visionary one. And I
made executable these processes designing original Generative Projects with my
software Argenìa.
“Visionary Variations of Milan” was an exhibition at
Hong Kong International Finance Centre in June 2004 and presents a sequence of
Generative Projects for Milan that try to fit the “Idea of Milan” and its
peculiar identity. Each generative project is a Scenario defined by an
artificial DNA. All the variations follow the same Idea of Milan using the same
transforming rules but each one is unique and unrepeatable like in Nature.
Generative Design, Identity, Complex Dynamic Systems, Artificial DNA, Code of Harmony, Visionary Variations, Transforming Rules
Generative Design, the concept.
Generative Design is the idea realized as genetic
code of artificial events.
The generative project is a concept-software that
works producing three-dimensional unique and non-repeatable events as possible
and manifold expressions of the generating idea identified as a subjective
proposal of a possible world. It works
generating a sequence of scenarios, which have, all together, a strong
identity: they have to be recognizable by their belonging to the same DNA.
This approach opens a new era in architectural/city
design and industrial production: the challenge of a new naturalness of
artificial object and environment as unique and unrepeatable scenarios. These
mirror the uniqueness and un-repeatability of man and Nature. Once more man
emulates nature, as in the act of making Art.
This genetic code of artificial ware identifies, like
DNA in nature, the identity of a species of objects. In the future, design will
be the idea and the realization of an artificial species, which its character,
identity and peculiar cultural references.
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Table 1. The generative process (cycle 1-2-3-4-5)
uses algorithms managing the transformation and evolution inside a non-linear
system, but not the evolution of the system itself. The IDEA is the
evolutionary system. It uses generative algorithms for representing a
particular subjective concept defined as process. Each generative project can
generate, using a lot of parallel artificial lives, an endless sequence of
possible parallel results for fitting the architect’s imprinting with the
client’s needs. The system has not automatic upgrading (like
genetic algorithms) because the aim is not optimising/homologising the
idea-system but representing a subjective human creative identity with the
fullness of all possible results. For this reason (cycle 6A, 6B) the upgrade
is manually made by the architect. As in Renaissance, this upgrading activity
is one of the most important human creative act during the design process.
The only one that, following subjective interpretation, is impossible to
emulate with AI and AL. (C.Soddu, Generative Design/Visionary Variations.
Morphogenetic processes for complex systems, C&C Journal 2003) |
Designing these artificial genetic codes was an
enthusiastically creative operation. I had found myself returning to the
Renaissance cultural approach, capable of combining Science and Art. I have
created ideas formulating a code of the Harmony that belongs to the history of
man and his relationship with nature. Each one of these codes identifies and
represents our subjective vision of the possible, our imprinting as architects.
The code of Harmony, like all codes, contains some rules that trace certain
forms of behaviour. Therefore it is not a sequence, a database of events, of
forms, but a definition of behaviour patterns: the transformations from what
exists into future visionary scenarios managing the increasing complexity of
contemporary environments. The design act changes from forming to transforming,
because each form is only one of possible parallel results of an idea.
My design challenge started up in 1987 with the realization of Generative Projects of architecture, cities, industrial design and visions of Art. Today these projects are extremely complex and are able to be directly operative as interfaces with productive systems.
In an epoch marked by repeated attempts at the cloning of natural beings, Design finds again, in advanced technological fields such as non-linear dynamic systems, artificial life and artificial intelligence, the notions of the aesthetic and ethical pleasure of rediscovering the processes and characters of Nature and its unrepeatable uniqueness.
Generative Visionary Variations for Milan Identity.
Designing the Code
City's Identity can be represented with an open
system of transformation rules, of developing procedures able to identify how
each city performs his increasing complexity.
"These procedures, sometimes consolidated by
time, act controlling the increase of complexity, and represent the culturally
unique and unrepeatable matrix of the site.
Like an olive tree that, overworked from the wind and
from the rain becomes more and more an olive tree. It enhances its own
identity, while, if grown protected in a bell of glass loses its own identity
because it has not the occasion to explicate and represent its character.
Following the same way, each city explicates its own
identity living the perpetual shifts of cultural moments and unpredictable
events, living and using the occasions created by the increasing of complexity
of the life of the man, and of his needs, but also created by the chancing of
each subjective approach.
If we choose this dynamic approach for designing
architecture and urban development, we certainly cannot identify the city’s
identity with a database of forms or solutions that reflect the specificity of
different historical and evolutionary moments. Identity is not already
reachable through the repetition of facts and events.
Identity is a modus operandi toward the future.
Every new realization must increase the identity of
its city. The city must make a footstep toward the attainment and improving of
its unique city’s idea, that is not necessarily tied up to specific forms,
colours or recognizable events but to a recognizable logic representing the
cultural and ideal character of this city.
The first step is
to construct the set of codes that identify each city. We could call
them codes of Harmony. And we can perform, with them, a generative town
project.
Italian Renaissance culture had identified the
harmony as logic linked to the process of construction of artificial
environments, to the systems of relationships and proportions that tie
different events inside architectures and cities. The harmony therefore is a
logic that defines the modus operandi of designing acts.
The codes of Harmony, in the different cultures, has
always been the way to find and use, in the construction of artificial
environments, the logics that is possible to read in the natural world.
These logics are strongly tied to each different
culture even if it is possible to find a common substratum between different
traditions in the processes of interpretation of nature.
These logical rules, interpreting nature, define
dynamics of transforming environments toward harmony. These rules are a design
synthesis of the manifold aspects belonging to the construction of possible
scenarios.
The operational hypothesis to manage the evolutionary
dynamics of cities is to identify and to realize, as generative executable
projects, the codes of harmony that represent specific urban identities."
(C.Soddu paper at GA2002 conference)
In the case of Milano, I identified a set of
particular rules that, linked to the transforming rules that I designed for the
Italian and European town environment, are inside the Argenìa release used to
generate the Visionary Variations of Milano. The results show how new
architecture could increase the Idea of Milano and these manifold scenarios
could be used for knowing if these Ideas fit the shared idea of Milano that its
inhabitants have.
The transforming rules identified and designed in
this generative projects belongs to:
1. Structures of dynamic progression of the spatial
dimensions;
2. Structures of progressive transformation of the
topological relationships;
3. Rules able to control the progressive scenarios
represented through perspective visions;
4. Sequences of rhythms and progressive discoveries
of artificial space;
5. Contemporary presences of events structured in
dynamic relationships among the dimensional multiplicities of the built;
6. Coincidences and contradictions between the
existing spaces and those possible;
7. Relationship between whole and parts, activating
controls on the dynamics of fractal sequences proper of complex systems.
These rules are used through a paradigm of control of
complexity that represents, in the city’s evolutionary dynamics, the structure
of relationships subtended in the system of the city, and that fit, at various
scales, the same identity concept. This paradigm becomes the operational tool
to manage connections, contaminations and mutual conditionings among the
dynamics of growth of the manifold events that transform the city.
But we cannot use the same rules in the entire city’s
environment.
Identification of bifurcations in the complex system
could manage and determine the plurality of possible identities living in the
various districts of the same city. These manifold identities represent
possible scenarios belonging to same species, to same urban identity. Urban
identity, in fact, is such if it succeeds in generating different individuals
of the same species, districts and places that, also in their oneness,
represent different evolutionary possibilities of the same concept.
To interpret and design the transformation codes of
Milan I decided to record some perspective views. I use the perspective views,
like photos and pictures, because they represent a memory, where the past
points out the trace of a possible path toward the future. The perspective
views are so useful, also if they don’t belong to our own experience. The
medieval images by Giotto and Simone Martini were, for me, a lot more
interesting, allusive and conclusive then the real images of these cities when
I got the interpretations of the medieval town codes. Following that, in 1987 I
designed with algorithms the identity of these Italian towns, tracing the
transformation rules that are the main structure of their identity.
More, the perspective views are a really useful
record for fixing your interpretation. You are, again, in the peak of the
perspective cone and you can redefine the fundamental relationship between your
oneness and subjectivity and the oneness of the city disclosing itself for you
in this particular perspective view. This is the reason why I use the
perspective views also for communicating my architectural projects. More, a set
of perspective views, taken in sequence, could disclose a dynamic system that I
like to represent tracing a code of transformation. And if you discover that
these dynamics sequences can perform an anamorphic dynamic system, multiplying
the possibility to get different means following each subjective vision, you
can directly operate representing this complexity with transforming rules,
designing segments of the artificial DNA that could be used to manage the
unique and unrepeatable identity of a city.
Concerning Milan I used some perspective views: views
of Brera, of the Gallery, of the streets on the downtown, views from the
Terrazza Martini end from the Duomo’s roof. The only images useless were the
images from the Terrazza Martini that, being taken from the point more high of
the downtown, we could value as the more important ones. In fact the view from
this point are almost axonometric view, without scenes that bring back to the
subject, to your own vision of the city. So they are too technical views for
helping you to identify your interpretation, for helping the abduction. Interpretation
and abduction are the first steps for constructing the rules of Milan’s
Identity.
From the Duomo’s roof, on the contrary, Milan
discloses itself when you start up to look at the city through the steeples.
Particularly I designed nine “Milan Transforming
Codes” and I have added these rules to my generative software Argenìa. The aim
was tracing the increasing identity of Milano with the realization of
generative projects and their visionary variations.
The nine rules are:
How the urban-architectural complexity increases. It
identifies and manages the relationship between different scales and the
relationship between interior and exterior. The particularity of Milan
increasing complexity, following my interpretation, is the sliding from large
scale systems ordered with easy and clear geometries, like the progressive
circles that define the city map, into a chaotic, complex system of the small
scale, like the geometrical complex grid of streets.
Interpreting this structure, I developed a code to be
used inside the architectural systems too, managing the topological structure
of spaces and frames.
How the artificial system manage the repetition of
similar events. This rule was abducted by the logic of the sequences and
development of the Duomo's steeples. Each repetition uses similarity and not
equal events, and the rules of this similarity are designed looking at the
steeples. Each one unique, each one unpredictable, each one a further step to
understand the idea on witch the architecture and the city is based.
How the artificial events end, part 1. The abduction
was from the Duomo's steeples too. I have found a parallel logic of
transformation among Duomo’s steeples and Gaudìs towers. Following that I
designed a code able to manage the top of the vertical systems but also how
each artificial event will end. This rule is not the only one that will manage
the ending system.
How the artificial events end, part 2. The abduction
operates considering the sequence from the tower of Filarete, in the Castello
Sforzesco, within the Velasca tower. One of the medieval codes of Milano could
be designed as transforming rules able to control the extension of the space when
the space itself is going to end. This rules use the “interior tensions” of the
existing structure, of its interior complexity. This dynamic of space-extension
could identify a particular Milanese way to construct the projections used in
medieval buildings.
Borromini was a Baroc architect and, in Milan, Baroc
style doesn’t exist. But Borromini was born in this area, in the Ticino valley,
and his basic references are in this area. Following this and looking at some
architectural events in Milano, I tried to add to the previous codes another
one as homage to this exceptional architect. In any case, in my architectural
approach, Borromini is very important and I used his reference for designing
many generative codes of mine. First of all, in my Argenìa the structure of the
paradigm of organization of each artificial event is based, following
Borromini, on the number 27.
How the artificial events transform themselves when
folded. The abduction is from Gothic cultural references, a strong cultural
aspect of Milano. One of the sub-rules of this code is how to emboss the
folding line.
How develop the increasing complexity of artificial
events. This code is a set of rules that identify the geometrical increasing
complexity following the increasing requests of functions. The abduction was
from Leonardo da Vinci machines. Leonardo is one of the main cultural
references of Milano and his cultural and technical experiences, written in the
Leonardo Codes, designed Milano.
How artificial events show themselves. The abduction
is based on my interpretation of Futurism images. Futurism was the main
cultural event in Milan during the last century, and it was based mainly in
Milan. Also if Milan has no physical reference to Futurism in its town shape,
Milan has a futuristic DNA. Its inhabitants have a way to look at the future
with a strong futuristic imprinting. My challenge is to enlighten this cultural
reference, now shaded, and use it for enhancing the Milan city’s identity.
How artificial events lean out. The cultural
reference is the organic and futuristic architecture, mainly Erich
Mendelsohn and Sant’Elia. These architects offer a vision of
future in the field of industrial town shape, as Milan was in the last century.
The external skin of the artificial events transforms itself in organic way to
fit these references, like the Einstein Tower.
The Visionary Variations
of Milano Identity. Generating Architectures.
Looking from the Duomo’s roof: the steeples, far the
Filarete tower and, near, its first interpretation, the Velasca tower. In front
of this tower we could find its negation, but in the same time its
re-launching, the Pirelli skyscraper.
They are all around the Duomo, which measures, with its steeples, the
boldness, the complexity and the aesthetics of each event.
The variations of the projects n. 5, 6 and 8, the
IASC towers, the twin towers “Mirror of Friendship” and the “Homage to Gaudì”
tower enter in the strong system of relationships among the steeples and the
high buildings of Milano in a town shape that stubbornly remained linked to the
60’s of the last century. The IASC towers redefine this relationship linking
these building and the Duomo through a contemporary image of complexity
belonging to the transforming codes of the Milan Identity.
The Velasca tower gave me one of the main
interpretation keys. It is not only a citation of the Filarete tower and of
medieval towers. The final projection, with its structure on the air, tells
Milano. A strong tension of convergent
and divergent strengths inside a geometric order ever checked, almost forced.
Milan proposes the same type of complexity in its urban layout: the town is
shaped concentric and apparently it is regular. But it develops its complexity
with an interlacement of streets that confuse you and force you to look at the
sun to understand in what direction you are going. The Velasca tower, with the
design of its projection supports, expressly alludes to this double structure,
it represents the soul of Milan, jealous of its own complexity and that loves
to appear minimalist.
From this interpretation a first hypothesis of code
was born, and it is applicable to the structure of the architectures too. I
have designed some rules of transformation that contaminates the structural
system of the buildings operating on the order of some structural events. These events had to project but instead they
only sporadically appear in the exterior shin, almost hidden emerging,
maintaining them inside the simple external geometry of the building. In the
meantime the interior structure of these buildings, as the interior grid of
streets in Milan, appears with a not random development, strongly characterized
by functional needs but amazing, almost labyrinthine. This code of
transformation, besides, folding up the space, exalts the topological structure
enhancing relationships of proximity among spaces that, before the
transformation, were physically distant but topologically were thought near.
This code of transformation represents a way of developing, of growing, of
building in progress recognizable events as belonging to a same logic, with a
strong identity that emerges each time with unique and un-repeatable scenarios.
In the realized visionary projects, this system
mostly explodes to the outside in the twin towers "Mirror of
Friendship" next to the tower Velasca and the bell tower, while it is all
to inside the building system in the project of the Traveller’s tower next to
the Pirelli skyscraper.
But, as all the other transforming codes, these rules
are present in almost all the visionary projects for Milan. These codes are in
the towers "Homage to Gaudi" where the inside tensions appear only as
contaminations of the complexity three-dimensional constructive order that
finds again the similarity with the steeples of the Duomo. The same rules are
used in the Futurism Museum where the contamination is among tilted orders that
sometimes are projected out of the skin and the closed system of the geometry
of base.
The three visionary variations of the Futurism Museum
follow three different ways to use this code. In the 1st variation
the code Ordo/Chao and the code Filarete involve all the spaces, from the interiors
to the exterior skin, as is clearly represented in the axonometric and section
views. In the 2nd and 3rd variation, on the contrary, the
code Filarete involves only the structure of the system, as in Velasca tower.
In the 3rd variation the code Ordo/Chao works also in the geometry
of roofs and terraces. In the 2nd and, also if less, in the 3rd
variation the transformations made with the code Borromini are clear in the
shaping of the roofs. In the 2nd variation it operates
transformations with the contamination among the code Borromini and the code
Gaudì. In the 3rd the code Borromini manages the increasing
complexity of only one of the roof’s domes.
The 1st variation of Futurism Museum
project needs some further specifications. Over the code of transformation
“Filarete” I mainly used in the first variation the code Organic that operates
the transformation of the skin of the building in organic way referring to the
imaginary based on the Einstein tower of Mendelsohn. The other two variations
of Futurism Museum are based on codes abducted from Sant’Elia visionary
architectures. These reference are an important point in the construction of a
possible identity of Milan, because Milan is the city where the most advanced
experimentations in the Italy of the beginning of last century happened. Despite it, Milan has not existing physical
characters linked to this experiences. This historical memory could be part of
the genetic patrimony of this city.
In the twin towers "Mirror of Friendship",
besides, another important code of transformation, the code Gothic is activated
related to the nerves of the building, based on the folding approach to
architectural walls. For instance these angles are embossed and white, in
comparison to the dark red of the walls, as in the bell tower that is in front
of the Duomo and that intercepts the sight toward the tower Velasca. In these
twin towers I expressly used a code of transformation that defines how to turn
the angle. This rule is not only applied in the vertical angles but in other
different orders, at different scales. Going ahead with other codes, in the
Twin Towers Mirror of Friendship we can easy identify what from surrounding
building is used to increase the Milan's Identity.
In the same way, looking at the visionary variations
of the project Brera Utopia’s Museum, it’s possible to link the applied
transforming rules to the façade of the surrounding buildings, particularly to
the one on the left. And in the same time, the geometric structure of the
building follows the reference to the concept of castle, as it’s possible to
understand looking at the axonometric view of one of the variations of this
project.
But these are only some examples showing where one or
two codes of transformation had particular power. All the 11 generative
projects were generated using all the rules designed by me for the Identity of
Milan. The visionary variations were
generated contaminating these particular rules with all the other that represent
my cultural references and my experience as architect. This is the reason why
these rules are not so axiomatic but they emerge in all the projects, from the
detail to the whole image, giving a Milanese feeling to these architectures.
All these projects together show my idea of the possible future of Milano, of
what it is possible to point out for increasing the wonderful cultural
reference and identity of this city.
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Filarete Tower in the town shape (fig. 1,3), view
from the Duomo’s roof (fig.2) and the steeples of Duomo with the Velasca Tower
(fig.4) |
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The Generative Projects in Milano
(increasing Identity of Milano)
1.FUTURISM MUSEUM
(3 variation)
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The site: Milan Downtown, Largo Augusto and Corso
di Porta Vittoria. It's possible to
see the Duomo in the background. The building on the left is changed by the
Futurism Museum project. |
Futurism Museum in Milano.First Visionary
Variation. |
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Futurism Museum in Milano. Second Visionary
Variation. |
Futurism Museum in Milano. Third Visionary
Variation. |
Futurism Museum in Milano. One of the 3D model generated by Argenia with its interior
spaces. These axonometric views belong to the 1st variation.
2.FREEDOM HOUSE
The project is placed in one of the more interesting
residence district of Milano, closed to Santa Maria delle Grazie.
The building is multifunctional, with residences,
offices and commercial devices. It is designed to set up, inside and outside,
the character and quality of a Milanese city environment.
Particularly the terraces and the interior hall use
the reference of the old “case di ringhiera” that have characterized Milan town
environment in the last century.
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The site, in a central residential area of Milan. |
Generated 3D model and axonometric section of the
Freedom House. |
Interior space of Freedom House. View of the terrace.
Interior central space of Freedom House. The old
“case di ringhiera” were the references used for designing the transforming
rules of the interior spaces.
Freedom House in Milan. One of the generated
variations.
3.INTERGENERATIONAL RESIDENCE TOWER FOR ADVANCED
LIVING
(5 variations)
The project follows one of the more advanced
proposals for the incoming new functional structure of town environment, the
IRTAL, Intergenerational Residence Tower for Advanced Living that defines and
set up a residence for students together with old professors in a system that
mix residences, services, cultural activities and labs/studios. The residence
system is organized for enhancing the cultural exchange and reciprocal helping.
It is located in Via Melchiorre Gioia, near Brera,
inside one of the Milanese districts that have, today, the more increasing
complexity evolutionary processes in Milan.
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On the left:
The site, via Melchiorre Gioia, the increasing
complexity business district in Milano. The building on the left was changed
for constructing the Intergenerational Residence Tower for Advanced Living.
On the right:
IRTAL, Variation #1
The site before the projects and two generated 3D
models with their views
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IRTAL, Variation #2, Variation #3, Variation #4, Variation #5
4.BRERA UTOPIA’S MUSEUM
(3 variations)
The project is inside one of the more famous
districts in Milan, Brera. That is also the district of Art with the Brera Fine
Arts Academy and the Pinacoteca. The street is via Brera, the Brera Academy is
on the right, at the end of the street, and the Scala theatre is at the end of
the street, behind us.
The building substituted is a commercial building.
The project proposes a new Museum, the Utopia’s Museum, in front of the
existing Brera Academy and Pianacoteca in way to enhance the Art vocation of
this district. The transforming codes used are the same used for the other
projects with a particular attention to the interpretation of the existing
building on the left of the view.
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The site. Brera, the district of art in Milan. On
the right, at the end of the street, the Brera Academy of Art and the
Pinacoteca. |
Brera Utopia’s Museum, Variation #1 |
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Brera Utopia’s Museum, Variation #2 |
Brera Utopia’s Museum, Variation #3 |
The position of the building is in the angle where
the street made a sliding. This position gives to the project the possibility
to enhance, with the geometry too, the role of the Utopia’s Museum in the “Art”
district of Milan. The geometry code of the entire building system is abduced
by the traditional castles, as it’s possible to verify looking at the
axonometric views of the 3rd variation. The wire frame image shows
the complexity of the geometrical system that uses the “castle” geometry for
the envelope and the transforming rules , like Ordo/Chao and Leonardo codes fpr
the increasing complexity of the interior system of spaces.
Brera Utopia’s Museum Variation #3, wireframe and
shaded axonometric views.
5.HOMAGE TO GAUDI
A new tower in the townshape, looking at Milan from
the Duomo’s steeples. (3 variations)
These project and its 3 visionary variations are an
extension of the Duomo’s roof into the Milan downtown. The aim is to increase
the complexity of Milan using, in a contemporary way and with contemporary town
buildings the Harmony codes abducted by the history and tradition of Milan.
All the transforming rules designed for Milan were
used to design the artificial DNA of this project.
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The
site, looking from the Duomo’s steeples. |
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Homage
to Gaudi, three tower's variations in front of Duomo, Axonometric views. |
These generated 3d models was produced using this
artificial DNA with a mix system of rules controlled by a paradigm abducted by
Gaudì.
6.INTERDISCIPLINARY ADVANCED STUDIES CENTRE
(4 Variations)
The site, looking from Duomo's roof
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Looking from the steeples of the Duomo at the Milan
town shape. The proposal is a building for the future of Milan,
the IASC, Interdisciplinary Advanced Studies Centre. It will redefine the relationship between the
tradition and the recent history, represented by the high towers of the 60’s. All these four variations used the same
transforming codes, the same DNA. They are 4 different individuals of the
same species, as the steeples of Duomo are. |
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Interdisciplinary Advanced Studies Center.
Variation #1,2,3,4 |
7.NEW MILAN GALLERY
(2 variations)
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The Gallery is one of the most important spaces in
Milan and, following that, it must represent Milan’s identity. This project of a New Gallery in Milan has two
variations but, on the contrary of the other variations, these are not
parallel results but they represent two following steps of the evolutionary
path that I ran to fit the Identity of Milan. While the 1st one is one of the starting
steps, the 2nd represent the idea of interlacement among exterior
and interior spaces and the contamination among urban and architectural
spaces that reflects one of the segment of Milan’s DNA. In this 3rd Visionary Variation it’s possible to
recognize the transformations made by the Milanese codes that I designed for
the Identity of Milan |
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The New Gallery in Milan. Variation #1,
Variation #2 |
The site in the downtown of Milano. The New Gallery
is placed in the existing square between the two buildings on the left
8.MIRROR OF FRIENDSHIP EXHIBITION BUILDING (Twin towers)
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The site in a view from the Duomo’s roof. On the
right the existing Velesca tower. |
The Mirror of Friendship Exhibition Buildings, The
twin towers are variation of the same artificial DNA. |
9.TRAVELLER’S TOWER (3 Variations)
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The site, the square in front of the Central Train
Station, with the existing Pirelli skyscraper by Gio Ponti. |
Traveller’s Tower, Variation #1, 2, 3 |
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The generated 3D models of the 1st
variation and the section |
10.THERMAL BATHS AND CULTURAL CENTRE
(2 variations)
The site, in the business district. The building on
the left is substituted with the Thermal Baths and Cultural Centre building.
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Thermal baths and Cultural Centre, Variation #1and
2 |
11.RENDEZ VOUS IN GALLERY
The Milan Gallery. Generated chairs, coffee-machine
and a woman portrait.
Variation #1, 2, 3
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References Websites: Soddu, C, "Simulation tools for the dynamic
evolution of town shape", in "Global change and local
problems", Oxford Polytechnic 1991. Soddu, C, "Simulation tools for the learning
approach to dynamic evolution of town shape, architecture and industrial
design", in "Proceedings. International Conference on computer
aided learning and instruction in science and engineering", published by
Press Polytecniques et Universitaries Romandes. Lausanne 1991. Colabella, E, Soddu, C,"Il
progetto ambientale di morfogenesi", (the environmental design of
morphogenesis), Progetto Leonardo Publisher 1992 Soddu, C, Colabella, E, "Spatial and image
dynamical models for controlling and planning the development of differences
in an increasingly international and interdependent world", in the
proceedings of the conference "Planning in a time of Change",
Stockholm 1992 Soddu, C, Colabella, E, "The project of morphogenesis
to design the DNA or architecture", in the proceedings of "CIB'92, World Building
Congress", Montreal 1992. Colabella, E, Soddu, C, "The morphogenetic
design as an artificial intelligence system to support the management of
design procedures through the total quality of the built-environment",
in the proceedings of "The management of Information Technology for
Construction. First International Conference" Singapore, 17/20 August
1993. Soddu, C, "The design of morphogenesis to
design the genetic code of the artificial environment", in 33rd European
Congress of Regional Science Association, Moscow, August 1993. Soddu, C, "Human machine interaction in design
processes. New search software to generate the simulation of the increasing
complexity of an idea about architecture, environment and industrial
design". In the proceeding of the congress "Computer Science,
Communications and Society: A Technical and Cultural Challenge "
Neuchatel, 22/24 September. 1993. Colabella, E, Soddu, C, "Experimental CBL
original software to teach project approach and designing procedures in
architecture and industrial design", in the proceedings of the
International Conference of Computer Based Learning in Science", Wien
18/21 September 1993. Soddu, C, "Il progetto di morfogenesi
/ Design of morphogenesis", in the magazine Demetra, n.5 December 1993. (In Italian and English) Colabella, E, Soddu, C, "The project of
morphogenesis. A way to design the evolution code of the environment",
AESOP congress, Istanbul 23-26 August 1994. |
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Colabella, E, Soddu, C, "Artificial Intelligence
in the teaching of architectural design", in the proceedings of the
conference Hypermedia in Sheffield, Sheffield 1995
Colabella, E, Soddu, C, "Recreating the city's
identity with a morphogenetic urban design", International Conference on
Making the Cities Livable, Freiburg 1995.
Colabella,
E, Soddu, C, "Artificial Intelligence and Architectural design", CAAD
Futures '95, Singapore 1995.
Colabella,
E, Soddu, C, "Argenic design", paper at the International Conference
"Contextual Design – Design in Contexts", The European Academy of
Design, Stockholm 1997
Colabella, E, Soddu, C, "A Natural Approach to
Industrial Design: Argenic Design", New Simplicity?, International
furniture design conference, Helsinki Aug 1997.
Soddu, C, "Argenia, the natural approach to
Architecture and Industrial Design" in the proceedings of Mecatronic
workshop at the Universtity of Lancaster, 27/28 May 1998.
Soddu, C, "GENERATIVE ART", proceedings of
GA'98, Editrice Dedalo Publisher, Rome 1999
Soddu, C, "Recognizability of designer
imprinting in Generative artwork", Proceedings of Generative Art
Conference GA'99, Milan December 1999.
Colabella, E: 1999, Imaging Humanity, Proceedings,
USA, Bordighera Press, The imprinting of a man, word as medium for
icona (pag.129) The experiences of the
students of Enrica Colabella, a. a. 1997/98 Corso di Rilevamento e
Rappresentazione , Faculty of Architecture, Politecnico di Milano. Codes as
expression of an hypothesis that comes from the Poetic Test of Giacomo
Leopardi. The goal is the building of a possible “real” scenery of
Architecture, that represents the formulated idea.
Soddu, C, "New naturality: a Generative Approach
to Art and Design" in Artificial Life 7 workshop proceedings, Carlo C.
Maley and Etlis Boudreau Editors, Portland, Ontario, USA, 2000
Soddu, C, "Argenia, Art's Idea as Generative
Code", in 2000 Genetic and Evolutionary Computation Conference
proceedings, Annie S. Wu, University of Central Florida Editor, Las Vegas,
Nevada, 2000
Soddu, C, "Basilica, an Architectural Generative
Virtual Office based on Italian Renaissance Code's interpretation", in
Mosaic 2000 proceedings, University of Washington Editor, Seattle, 2000
Soddu, C, "From Forming to Transforming",
proceedings of Generative Art Conference, Milan, Ale Design Publisher, December
2000
Soddu, C, "Argenia, naturality in Industrial
Design", in proceedings of 3rd International Conference on Computer-Aided
Industrial Design and Conceptual Design, CAID&CD'2000, International
Academic Publisher, World Publisher Corporation, December 2000
Soddu, C, “Recognizability of the idea: the
evolutionary process of Argenia” in P.Bentley & D. Corne (edited by),
"Creative Evolutionary Systems", Morgan Kaufmann Publisher, San
Francisco US, 2001
Duncan Graham-Rowe, Design Genes, Blueprint Magazine,
August 2001
Soddu, C"Generative Natural Flux",
proceedings of Generative Art Conference, Milan, AleaDesign Publisher, December
2001
Soddu, C, “Generative Art, Visionary Variations”,
Catalog of the exhibition at Visual Art Centre, Hong Kong Museum, 2002
Soddu, C, “New Naturality: a Generative approach to
Art and Design”, Leonardo Magazine 35, MIT press, July 2002
Colabella, E, Soddu, C, “Generative Art, Preludi
natural mirrors”, proceedings of ISEA2002, Nagoya, Japan, published by Inter
Society for the Electronic Arts, Japan.
Soddu, C, “”Clarity, complexity harmony and safety:
Identity’s Generative codes build liveable cities”, Proceedings of Cities Asia
Summit, Singapore 5-6 Nov. 2002, PSA Pub., Singapore
Soddu, C, “La Citta’ Ideale, generative codes design
identity”, Proceedings of GA2002, GDL Pub., December 2002, Milano
Soddu, C, ““Generative Art, Visionary Variations of
Washington DC”, catalogue of the exhibition DigItalyArt, IDB Cultural Center,
Washington DC, 2003.
Soddu, C, Generative Design Visionary Variations.
Morphogenetic processes for complex future identities, in Communication and Cognition Journal, 2003
Soddu, C, Visionary Esthetics and Architectural
Variations, GA2003 proceedings, GDLab publisher, Milan 2003