Morphogenetic design brings us beyond the canons of "traditional" design (two general approaches have emerged in this century, each having a different and antithetical modus operandi: one is based on the logic of International Style and the empiricism of standards, the other sees architecture as emanating from the artistic deed and its uniqueness) to undertake a road of research and experimentation tracing a model of the possible world on the existing one, giving form to one's thoughts and desires. 2

Before starting the project its logic and phases, and the deductive operations between requests and forms, for the simple reason of quantity, (the field of pertinence of the forms always goes beyond those of non-formalised requirements) 3 must be redefined.4

The novelty lies in the acknowledgement of the necessity of the initial subjectivity 5 in the project plan (today one would say from forms to formal logic), which becomes a standard design in its evolution towards the objectification of the original idea. The objective here is to be able to predict unexpressed requests and the context changes which make the project one of the morphogenesis of the possible developments of form. This process tackles complexity and chaos introducing an unknown logic to the traditional project but one which relates to informatics, adopting recurring cycles by giving life to a project rhythm which traces the character of infinite and possible parallel stories. 6

In the traditional project there is a correlation between the word which describes and the phenomenon which is described heading towards the state of imbalance. It is unable to grasp the variations in quality, namely the processes of morphogenesis. Our Modus Operandi, on the other hand, simulates a dynamic order which grows and thrives in a chaotic and unpredictable imbalance,7 but identifiable in its progress towards complexity.8

This work becomes the driving force of the process, triggering off further requests and formalisations which represent only a part of that which the project has to achieve in changing the context:9 the reference environment develops its image and its identity, the use and the user change, the entire cultural, historical and functional context evolves along unpredictable and unexpected lines. Instability is the soul of the process. 10

 

  The essence of the project is merely the motor of the morphogenetic system, which produces similar but not identical individuals.

We can therefore distinguish between the species project and the virtual event where the first identifies the artificial genetic code and the second is the only recognisable concretisation of the object species. From an operative point of view, this logical process joins the natural and artificial project, and even more so since Mandelbrot 11, in his introduction of fractal geometry, made it possible to interpret mathematically phenomena which were previously considered merely chaotic 12, such as fluid dynamics. Mandelbrot also showed how very complex shapes result from simple operations repeated an infinite number of times.

The fact that the artificial evolves for subjective reasons and the natural evolves by chance is not important,13 because these variations enter the process as an input and do not change the logic.

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